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Ori And The Will Of The Wisps Let's Play: An Even Trade - PART 24 - TenMoreMinutes

Ori And The Will Of The Wisps Let's Play: An Even Trade - PART 24 - TenMoreMinutes Ori And The Will Of The Wisps Let's Play: An Even Trade - PART 24 - TenMoreMinutes

Chris and Sam finish up the challenges that make up the Willow's End area and return to their home base to complete the last of their side quests, namely, a certain fetch/trade quest that's been on their to-do list for a while now and then it's off to the final boss next time!

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ABOUT THE GAME:
Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.

The game was developed by Moon Studios. The game was acquired by Microsoft Studios a year after the beginning of the game's development. The game story was inspired by The Lion King and The Iron Giant, while some of the gameplay elements were inspired by the Rayman and Metroid franchises.

Upon release, the game received critical acclaim, with players praising the game's gameplay, art style, story, action sequences, musical score, and environmental design. Moon Studios co-founder Gennadiy Korol said the game was profitable for the company within a few weeks after its initial launch. A Definitive Edition was released in 2016. A sequel, Ori and the Will of the Wisps, was announced during Electronic Entertainment Expo 2017.

ABOUT THE STORY:
The little spirit Ori is no stranger to peril, but when a fateful flight puts the owlet Ku in harm’s way, it will take more than bravery to bring a family back together, heal a broken land, and discover Ori’s true destiny. From the creators of the acclaimed action-platformer Ori and the Blind Forest comes the highly anticipated sequel. Embark on an all-new adventure in a vast world filled with new friends and foes that come to life in stunning, hand-painted artwork. Set to a fully orchestrated original score, Ori and the Will of the Wisps continues the Moon Studios tradition of tightly crafted platforming action and deeply emotional storytelling.

The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, an unlikely hero must journey to find his courage and confront a dark nemesis to save his home. “Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning action-platformer crafted by Moon Studios for PC. Featuring hand-painted artwork, meticulously animated character performance, and a fully orchestrated score, “Ori and the Blind Forest” explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.

Ori and the Blind Forest is a 2D platform game. The player controls Ori, a white guardian spirit of indeterminate gender, and Sein, who is the light and eyes of the Spirit Tree. Ori can jump, climb, and use other abilities to navigate. Sein can shoot Spirit Flames to combat enemies or break obstacles. Ori is required to interact with their environment as they jump from platforms and solve puzzles. Ori is faced with enemies while making their way to restoring the forest. The player helps Ori collect health shards, energy shards, new abilities, and upgrades. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas.

In addition to save points scattered in the game, players can create "soul links" at any time they choose to serve as checkpoints. However, soul links can only be created using energy cells collected during gameplay; the needed energy is not in abundant supply, forcing players to create them only when necessary. The player can gain ability points to buy various perks and upgrades, such as increasing the damage of Sein's Spirit Flame. These upgrades can be bought anywhere a soul link has been created and if the player has enough ability points to buy the skill they desire. An ability point is gained when Ori collects enough experience by killing enemies and destroying various plants. Each skill must be bought in sequential order from one of three ability trees to allow the next, more expensive skill to be accessible.

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